File: //proc/1233/cwd/home/arjun/projects/env/lib/python3.10/site-packages/weasyprint/svg/text.py
"""Draw text."""
from math import cos, inf, radians, sin
from ..matrix import Matrix
from .bounding_box import EMPTY_BOUNDING_BOX, extend_bounding_box
from .utils import normalize, size
class TextBox:
"""Dummy text box used to draw text."""
def __init__(self, pango_layout, style):
self.pango_layout = pango_layout
self.style = style
@property
def text(self):
return self.pango_layout.text
def text(svg, node, font_size):
"""Draw text node."""
from ..css.properties import INITIAL_VALUES
from ..draw import draw_emojis, draw_first_line
from ..text.line_break import split_first_line
# TODO: use real computed values
style = INITIAL_VALUES.copy()
style['font_family'] = [
font.strip('"\'') for font in
node.get('font-family', 'sans-serif').split(',')]
style['font_style'] = node.get('font-style', 'normal')
style['font_weight'] = node.get('font-weight', 400)
style['font_size'] = font_size
if style['font_weight'] == 'normal':
style['font_weight'] = 400
elif style['font_weight'] == 'bold':
style['font_weight'] = 700
else:
try:
style['font_weight'] = int(style['font_weight'])
except ValueError:
style['font_weight'] = 400
layout, _, _, width, height, _ = split_first_line(
node.text, style, svg.context, inf, 0)
# TODO: get real values
x_bearing, y_bearing = 0, 0
# Get rotations and translations
x, y, dx, dy, rotate = [], [], [], [], [0]
if 'x' in node.attrib:
x = [size(i, font_size, svg.inner_width)
for i in normalize(node.attrib['x']).strip().split(' ')]
if 'y' in node.attrib:
y = [size(i, font_size, svg.inner_height)
for i in normalize(node.attrib['y']).strip().split(' ')]
if 'dx' in node.attrib:
dx = [size(i, font_size, svg.inner_width)
for i in normalize(node.attrib['dx']).strip().split(' ')]
if 'dy' in node.attrib:
dy = [size(i, font_size, svg.inner_height)
for i in normalize(node.attrib['dy']).strip().split(' ')]
if 'rotate' in node.attrib:
rotate = [radians(float(i)) if i else 0
for i in normalize(node.attrib['rotate']).strip().split(' ')]
last_r = rotate[-1]
letters_positions = [
([pl.pop(0) if pl else None for pl in (x, y, dx, dy, rotate)], char)
for char in node.text]
letter_spacing = svg.length(node.get('letter-spacing'), font_size)
text_length = svg.length(node.get('textLength'), font_size)
scale_x = 1
if text_length and node.text:
# calculate the number of spaces to be considered for the text
spaces_count = len(node.text) - 1
if normalize(node.attrib.get('lengthAdjust')) == 'spacingAndGlyphs':
# scale letter_spacing up/down to textLength
width_with_spacing = width + spaces_count * letter_spacing
letter_spacing *= text_length / width_with_spacing
# calculate the glyphs scaling factor by:
# - deducting the scaled letter_spacing from textLength
# - dividing the calculated value by the original width
spaceless_text_length = text_length - spaces_count * letter_spacing
scale_x = spaceless_text_length / width
elif spaces_count:
# adjust letter spacing to fit textLength
letter_spacing = (text_length - width) / spaces_count
width = text_length
# Align text box horizontally
x_align = 0
text_anchor = node.get('text-anchor')
# TODO: use real values
ascent, descent = font_size * .8, font_size * .2
if text_anchor == 'middle':
x_align = - (width / 2 + x_bearing)
if letter_spacing and node.text:
x_align -= (len(node.text) - 1) * letter_spacing / 2
elif text_anchor == 'end':
x_align = - (width + x_bearing)
if letter_spacing and node.text:
x_align -= (len(node.text) - 1) * letter_spacing
# Align text box vertically
# TODO: This is a hack. Other baseline alignment tags are not supported.
# See https://www.w3.org/TR/SVG2/text.html#TextPropertiesSVG
y_align = 0
display_anchor = node.get('display-anchor')
alignment_baseline = node.get(
'dominant-baseline', node.get('alignment-baseline'))
if display_anchor == 'middle':
y_align = -height / 2 - y_bearing
elif display_anchor == 'top':
y_align = -y_bearing
elif display_anchor == 'bottom':
y_align = -height - y_bearing
elif alignment_baseline in ('central', 'middle'):
# TODO: This is wrong, we use font top-to-bottom
y_align = (ascent + descent) / 2 - descent
elif alignment_baseline in (
'text-before-edge', 'before_edge', 'top', 'hanging', 'text-top'):
y_align = ascent
elif alignment_baseline in (
'text-after-edge', 'after_edge', 'bottom', 'text-bottom'):
y_align = -descent
# Set bounding box
node.text_bounding_box = EMPTY_BOUNDING_BOX
# Return early when there’s no text
if not node.text:
x = x[0] if x else svg.cursor_position[0]
y = y[0] if y else svg.cursor_position[1]
dx = dx[0] if dx else 0
dy = dy[0] if dy else 0
svg.cursor_position = (x + dx, y + dy)
return
svg.stream.push_state()
svg.stream.begin_text()
emoji_lines = []
# Draw letters
for i, ((x, y, dx, dy, r), letter) in enumerate(letters_positions):
if x:
svg.cursor_d_position[0] = 0
if y:
svg.cursor_d_position[1] = 0
svg.cursor_d_position[0] += dx or 0
svg.cursor_d_position[1] += dy or 0
layout, _, _, width, height, _ = split_first_line(
letter, style, svg.context, inf, 0)
x = svg.cursor_position[0] if x is None else x
y = svg.cursor_position[1] if y is None else y
width *= scale_x
if i:
x += letter_spacing
x_position = x + svg.cursor_d_position[0] + x_align
y_position = y + svg.cursor_d_position[1] + y_align
cursor_position = x + width, y
angle = last_r if r is None else r
points = (
(cursor_position[0] + x_align + svg.cursor_d_position[0],
cursor_position[1] + y_align + svg.cursor_d_position[1]),
(cursor_position[0] + x_align + width + svg.cursor_d_position[0],
cursor_position[1] + y_align + height + svg.cursor_d_position[1]))
node.text_bounding_box = extend_bounding_box(
node.text_bounding_box, points)
layout.reactivate(style)
svg.fill_stroke(node, font_size, text=True)
matrix = Matrix(a=scale_x, d=-1, e=x_position, f=y_position)
if angle:
a, c = cos(angle), sin(angle)
matrix = Matrix(a, -c, c, a) @ matrix
emojis = draw_first_line(
svg.stream, TextBox(layout, style), 'none', 'none', matrix)
emoji_lines.append((font_size, x, y, emojis))
svg.cursor_position = cursor_position
svg.stream.end_text()
svg.stream.pop_state()
for font_size, x, y, emojis in emoji_lines:
draw_emojis(svg.stream, font_size, x, y, emojis)